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Game that leverages 3D generative AI, using real animal feces as its core subject

Memories of Ass

With the rise of 3D generative AI, anyone can now easily create 3D data.

So we decided to turn overlooked 3D data from the real world into a game.

The data we chose to capture is:
animal poop.

Game Rules
The core rule is based on “Red Light, Green Light.” Players take on the role of poop and aim for the animal’s anus.

The “It” Player
The role of “It” is played by animals (CPU-controlled).

Win Condition
Be the first to dive into the animal’s anus.

Penalty
If a player is spotted within an animal’s field of vision, the poop is blown backward.

When spotted by an elephant…

…the poop is blasted backward with tremendous force.

The closer you are to the animal when you’re spotted,
the farther you are blown back.

If you are spotted near the goal,
the poop is launched backward at an extreme distance.

Poop Variations
Each type of poop has different stats based on the animal’s ecology and the poop’s characteristics.

Elephant poop
Heavy and hard to blow away, but slow-moving.

Wombat poop
Light and easily blown away, but fast-moving.

Bear poop
A well-balanced all-rounder.

Capybara poop

In the future, we plan to add special abilities tailored to each animal and its poop.
For example, capybara poop has the ability to float on water.
(It is said that capybaras flush their poop away in water to erase their presence.)

By leveraging this trait,
we plan to implement game-specific abilities such as allowing only capybara poop to cross water areas.

Future Plans

We plan to launch a crowdfunding campaign next year and officially announce the project.

If you have poop from various animals, or if you are a publisher interested in the project,
please feel free to contact us!

※The game footage shown is from a Roblox prototype version.

 

Project: No-Object
This project transforms everyday objects from the real world, things that have never been treated as game subjects into 3D models to deliver entirely new game experiences. As the first installment, we are currently developing “Memories of Ass.”

Credit

Art Director: Taichi Sayama | Art Director: Itsuki Ikeda | Art Director: Kyohei Myoga | Creative Technologist: Ryo Makishima | Creative Technologist: Atsushi Fukuda | Planner: Kenji Kasahara | Planner: Tomoki Kobori